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The Future of Video Games
by:
Daniel Punch
I’ve recently been
thinking about where video games could be going in the future. I’m
hoping to work in the game industry one day after I’ve finished
university study and I’ve been wondering about it a lot. What do I
want to see happen in the future? Well I may not have too many
answers right now, but I have come up with a few ideas that I think
may come into ‘play’ in the not too distant future.
Firstly forget Virtual Reality, as we know it. They’ve tried VR
goggles and they made a lot of people sick in doing so. It’s
probably never going to work very well in its current form. They’re
still around and you can still buy them but they really don’t seem
to be taking off. It will probably take a lot to get people totally
immersed and involved in a new form of game play. It’s threatening
to lose touch with the outside world and the people around you
aren’t going to appreciate it much either. The Sci-fi neural
implants are also both a long way off and not likely to be accepted
by a majority of the general populace without some severe marketing
and luck. I for one am not planning on going through brain surgery
just to have a computer attached to my head. In fact I never want
anyone to able to plug into my brain.
A technology that was brought to my attention by a zealous presenter
at the local ‘Science and Technology Centre’ (a sort of science
museum aimed at making science fun for children and juvenile adults
such as yours truly) is that of ‘Augmented Reality’. Augmented
Reality is essentially the overlaying of virtual elements onto the
real world, such as a pair of transparent glasses that can display
certain elements over the top of what is actually there. I agree
with the presenter in that this could indeed have some awesome
potential. Forget all the socially beneficial applications such as
workmen being able to view underground pipes before digging, think
about it from a games point of view. This technology could provide
gamers with the ability to run around looking like complete idiots
shooting at things that aren’t actually there and that no one else
can see, kind of like in the film ‘They Live!’ The upside to this is
that it would be a lot of fun. A group of people from the University
of South Australia created the ‘ARQuake’ project, http://wearables.unisa.edu.au/projects/ARQuake/www/,
merging the classic shooter Quake with this Augmented Reality
technology. Again, this technology may not ever become overly
popular, but it would be entertaining to play with.
Technology has driven the games industry for a long time with new
games always trying to keep one step ahead of the competition. It
started way back at the dawn of technology and it continues to this
day. 2D graphics gave way to 3D and 3D is becoming ever better.
Graphics are starting to lose the ability to impress like they once
did. The step between Quake 2 and 3 was amazing, but DOOM 3 while
being visually very impressive isn’t leaps and bounds ahead of its
competitors in the same way new games used to be. 2D graphics
encountered a similar problem; there comes a point where you just
can’t do much more with graphics technology. It is this that turns
graphics from striving for technological achievement to becoming
art. It is my hope that we will start turning away from tech demos
and return to game play and making great entertainment. Games such
as Zelda: The Wind Waker or The Sims that strive to show greater
depth of character through simplifying the game enough to portray
emotions will hopefully become more common (and more fun… but that’s
just one person’s view…). Technology plays a certain part in the
conveying of emotions and story but it’s quite hard to focus on
everything at once. When technology is easier and less essential to
game sales we’ll hopefully see an increase in games that cast a
lasting impression.
Somewhat unfortunately the rise of the ‘Casual Gamer’ will probably
lead to more simplistic games being released. While personally I
would love to see depth of story and characters, there are a
significant number of players out there who want to pick up a game
for twenty minutes or so, have a bit of fun, and then put it down
until another time. These gamers are generally less interested in
the latest greatest technology and more interested in a ‘fast food’
kind of entertainment that satisfies the moment, despite the lack of
quality or the lasting effects. Hopefully the two game types can
co-exist peacefully although recently it has been seen that some
developers are cutting down on some of the planned depth of a title
in order to accommodate the more casual gamer.
As technology pushes forwards boundaries are slowly being broken
down between systems. We saw the Bleemcast a few years back enabling
the running of Playstation games on the Dreamcast, and the PC is
able to run almost anything given the right emulation software.
Consoles are able to emulate other consoles and new consoles are
being announced that promise the ability to play PC games. The Xbox
2 is reported to have a model in planning that comes in a PC case
and with the ability to run both PC software and Xbox software. Macs
can emulate Windows software and vice-versa. We’ll probably start
seeing less of a distinction between consoles and PCs as the price
of technology continues to drop and consoles continue to become more
and more powerful and able to compete with the more expensive
computers. Ideally we’ll see a single platform come into prominence
so that everything can be run without purchasing a copious number of
different machines, although that does have a downside in that it
can establish a monopoly for one particular company.
The technology price drop and increase in power has also lead to
more powerful hand-held machines than before. Real games, not just
simple toys are now available for the portable market. The advent of
PDAs and mobile phones with the ability to play games raises
awareness of portable gaming and new competitors are starting to get
in on the field that was once primarily dominated by Nintendo’s
GameBoy. There is a new product, the gp32, that can run many
different emulators and hence, many different system’s games
(including some PC games).
I can’t say for sure what’s going to happen but these are just a few
ideas that I’ve had recently. Hopefully the games industry will
continue to strive towards new heights with new and interesting game
play, stories, characters and ideas. I’m looking forward to seeing
what happens in the next few years.
About The Author
Daniel Punch
M6.Net
http://www.m6.net
danielp@m6.net
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