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A Guide To Starting A Career In
Video Games – Prepare Yourself For A Break-In!
by:
Will Kalif
Starting a career in the
video game industry used to a difficult thing; there were very few
options and very few schools that could teach the required cutting
edge skills. If you wanted to choose this path you had to be self
taught. Today this dilemma has been turned upside down. You now have
a plethora of schools to choose from and lots of programs and
specialties to decide amongst. Here is some advice on what the
industry has to offer and what you can do to prepare yourself.
The video game industry has changed over the past ten years. It has
matured and is now a full-fledged industry. This means that there
are plenty of opportunities to find a rewarding career without being
a hot-shot game programmer. As a matter of fact, the days of the hot
shot developer are pretty much over. In today’s world the creation
of a state of the art video game now requires a dedicated team of
employees with a wide range of skills and interests.
What does this mean for you? It means opportunity in a lot of
different disciplines and it means that you have to specialize
within a subgenre of the big picture of "Making Video Games". But
before you pack off and go to a video game school or dish out the
dollars for an online school there are some things you should do and
some things you need to know.
1. Learn the basic concepts of game design
Have an understanding of video games, how they're played, and what
they're all about. You should have a feel for the game industry;
know what games are out there, what styles of play they have, and
how they handle the game playing experience. Chances are good that
you already fulfill this requirement.
Have an understanding of the underlying principles of game design.
There are several ways that you can do this. I recommend one or both
of these methods to get you started in this:
Build Mods – Mods are modifications of existing games. Quake is a
famous game for this approach. You use the mod builder software and
you build levels or worlds that can be added right into the game
itself. The Mod sub culture is very vibrant and you can find a lot
of support and help. To gain even better experience that translates
well into a corporate environment you should join a volunteer Mod
development team. This gives you good teamwork experience and gives
you insight on how a video game project is broken down into pieces.
Get a free or inexpensive Game engine development suite and build
your own games. You can build adequate and fun to play games on your
own this way. I recommend you do this with the Genesis 3d Game
development software. It is completely free.
2. Get familiar with some of the professions in the industry and the
tools that are used.
There are a whole host of tools that game design teams use. And the
tools you would use are dependent on what role you would play on the
team. Here is an overview of some of the different jobs in the
industry and what software tools they would use.
If you like drawing and painting with traditional tools you might
want to consider being a concept artist. They do all their work with
off computer art tools. They would conceptualize and draw the scenes
and the creatures in a game.
If you think you might like computer designing worlds and scenes in
a video game you should consider being a 2-dimensional artist. They
create all the structures, textures and backgrounds in game worlds.
Photoshop is the de-facto program for this job. If you can afford a
copy of this program you will get a definite insight into this
career path. If you cannot afford Photoshop you should consider
getting Paint Shop Pro. It is less expensive and very similar to
Photoshop and it will give you a good foundation into the world of
2-dimensional artwork.
If Characters and models are what you are enthusiastic about you
should consider becoming a 3-Dimensional Model Artist. This type of
artist is concerned with making the characters, monsters, creatures
and objects that inhabit a video game world. In this area of game
art the choice of software is not as straight-forward as in the 2d
art. The most accepted software is 3D studio Max. Two other popular
programs are Maya and SoftImage. If you are looking for a free 3d
modeling tool that will get you started you may want to get
Milkshape. It is a tool designed for the game Half-Life.
The concepts of modeling are universal so the skills will transfer
from one tool to the other. You will just have to learn the
specifics of the new tool which will be easy enough.
Animator - This is the person that makes the characters and objects
in the game move. It is a very specific skill and it takes good
understanding of animation to get things right. There are many
software programs that are used for animation and they include
Macromedia Flash, Alias/Wavefront, 3D Studio Max and Lightwave 3D.
Programmer - This is something that is a little more traditional
when we think of video game making "Programming" and it is a very
wide field that can find you doing almost anything in the video game
making arena. A programmer could be called upon to do any number of
things from managing a database to designing the artificial
intelligence within a game or creating specialized software tools
that other designers use to create the game.
Other Opportunities in Video game design - There are many other jobs
in the video game industry ranging from Script and story writer to
even network administrator or computer maintenance and repair
technician.
Today there are many different career paths that can be taken into
the video game industry. This requires you to specialize in a set of
skills. Understanding what these different skills are and getting a
head start now will increase your marketability in the very
competitive video game industry.
About The Author
Will Kalif is the author of two self-published epic fantasy novels,
an amateur video game designer and an avid classical guitarist. You
can download free samples of his work at his personal website
http://www.stormthecastle.com
Or you can visit his website devoted to fantasy on the web at:
http://fantasyguide.stormthecastle.com
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