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Pac-Man Jam 25th Anniversary Limited
Edition
Review & Interview with
Manabu Nagaoka of the Greeting Cats
by Jonathan Imberi
Posted Feb 2007
As most of you already know I love Pac-Man, and
even though this is a year old it somehow slipped in under my
Pac-Radar. In honor of Pac-Man's 25th Birthday the folks at Greeting
Cats, in conjunction with Namco, created three songs and a music
video just for our dot-chomping hero!
Being the Pac-Man fanatic that I am I
immediately contacted Manabu Nagaoka, one of the Cats, and requested
a chance to view the video which, by the way, is not open for public
viewing. I of course wanted to be one of the select few that
actually got to see the video, but not wanting to leave out my
friends at RetroBlast I decided to write a mini review and interview
one of the creators. So here is your inside look at the Pac-Man Jam
25th Anniversary Limited Edition.
The "Pac-Man Jam" track is absolutely the
coolest tribute song to Pac-Man I have ever heard. It is definitely
one of those songs that gets stuck in your head all day. The lyrics
pay homage to Pac-Man and make sure the listener is aware that
"Pac-Man Is Back, Man" so "Let's Show Some Love To Pac-Man!". The
corresponding video is a very energetic piece that reminds me of so
many of the video stylings from the late seventies / early eighties
(think some where between "Sesame Street Pinball Number Count" and
"Max Headroom"). They did a wonderful job of making the video
appear right at home with graphics and animations characteristic of
the "Golden Age" of video games.
"Pac-Man Industries", the second track, is a
much more somber piece and subtly blends in sound clips from Pac-Man
in a way that keeps the listener aware that there is an overall
Pac-Man theme, but it's not the usual repetitive sound clip mixing
that is so common in Pac-Man mixes or remixes. There are no lyrics
to this track.
The third track "Pac-Man Mission", also without
lyrics, is very upbeat and although it is similar to many of the
mixes already out there it has a very distinctive edge to it. Think
Secret Agent meets Pac-Man. I love the organ sounding effects
towards the end of the track and the intriguing way the artist used
the various sounds of Pac-Man throughout.
Interview With Manabu Nagaoka of the
Greeting Cats:
For those of us that are not aware of
Pac-Man Jam 25th Anniversary Limited Edition & the related Pac-Man
music tracks, can you tell us about them?
Manabu: Coinciding with the 25th
anniversary of Pac-Man in America, NAMCO BANDAI Games, Inc. and
Greeting Cats, started a project to produce a series of music tracks
using the sound elements from the Pac-Man game.
The first of the series, “Pac-Man Jam
25th Anniversary Limited Edition” was created by Ben Jones of Paper
Rad. Pac-Man Jam is Jones' first solo recording. The second release
entitled "Pac-Man Industries" was created by Stuart Argabright.
The third installment entitled "Pac-Man Mission" was created by Paul
Geluso.
How did you get started with this
project?
Manabu: Several years ago, we did a music video for a
Japanese pop idol called Judy and Mary, with Todd Lincoln, one of
the best directors out there. In it, we featured a Pac-Man game and
other NAMCO games. Then, in September of 2004, NAMCO called us and
said they are coming to New York.
So we met in Korean town in Manhattan, ate Korean dishes, and went
to chill at one of the cool Korean cafes there. We were just talking
and then we learned that Pac-Man was going to be 25 years old, in
2005.
We exchanged some ideas and figured that it would be kind of cool if
we could make a series of Pac-Man songs. Back in the 80's, there was
a hit song called Pac-Man Fever. So, they convinced us that this
could become one of those amazing hit songs out of nowhere.
We called up a friend who produces music, Stuart Argabright. We
talked and he told us about this new scene in arts where young kids
hacked old Nintendo games and made videos and songs out of them.
We met with Cory Arcangel at Dietch Gallery where he had the showing
of Super Mario Movie. It was a collaboration with Paper Rad. Then,
one thing led to another, and we met Ben Jones of Paper Rad.
The rest is history.
Could you tell us a little about
yourself (and a little about each artist that worked on the
project)?
Manabu: I have been working in
vast areas of entertainment industry for over 15 years. Currently, I
serve as the producer for Sesame Workshop to produce and manage
their international co-production of Sesame Street in Japan. I play
essential roles in bringing educators, animators, and television
program creators together from Japan and the U.S., and coordinates
publicity, outreach and other branding activities around Sesame
Street brand.
I also keep a position as a supervising
producer at K&L Advertising, a Young & Rubicam/WPP company for their
multi-ethnic commercials in over 16 language markets.
I produced a feature film, "UR4 Given"
by Cinque Lee, a younger brother of Spike Lee, which premiered at
Urban World Film Festival in August 04 and has screened in many
other international film festivals.
Other past works that I was involved
with in different capacities include a 5 hour omnibus film,
"Momentous Events: Russia in the 90s," by Jean-luc Godard, Ken
Russell, Werner Herzog, Lina Wertmullar and Nobuhiko Ohbayashi, an
animated feature, "Metropolis," by world famous anime directors,
Rintaro/Katsuhiro Ohtomo, a 12 minute Resfest select short, "Leave
Luck to Heaven," by an award winning director, Todd Lincoln, among
numerous other projects.
In theater, I produced a traditional
Japanese monkey performance for the White House, hosted by Barbara
Bush, and world premiere of Grand Kabuki style Japanese monkey
stage, a Sarumawashi Samurai Story at Lincoln Center, in New York.
Ben Jones, or "DogFace" as his friends
call him, is a principal member of the renowned three-person art
collective, Paper Rad (check out
www.paperrad.org). Jones' works have been showcased at numerous
prestigious galleries and museums, including the Contemporary
Museum, Honolulu; Tate Britain, London; the Museum of Contemporary
Art, Chicago; the Institute of Contemporary Art, London (2003),
among others. The Art Review held an exhibit featuring Jones as part
of the 25 Emerging US Artists at Phillips, de Pury & Company East
Gallery, New York (March 10 - 24, 2005)
Jones has worked on many projects
ranging from political ads on television to videos for rock bands in
the United States. While recalling Keith Haring's deceptively spare
street-Pop sensibility, Jones' work stakes new ground with its
combination of color fields, seas of cartoon-like characters,
otherworldly environments, and what he describes as "meta-graffiti."
His most recent work, Super Mario Movie, a fifteen-minute video made
in collaboration with Cory Arcangel took the form of a reprogrammed
8-bit Nintendo video in which Mario navigates a psychedelic
crumbling world of corrupted data.
Stuart Argabright has been creating
hybrids of electronic and acoustic music, forming innovative groups
and releasing records since arriving in NYC in 1978. He has served
as Music Director for artist Robert Longo, collaborating with
actress Sean Young and dancer Bill T Jones, as well as working
extensively with author William Gibson. Stuart has also worked on a
series of projects with companies & clients such as IBM's Advanced
CG Div., Japan's Nikkei Pub., ASK/Kodansha/EMI, Nippon TV, Lofty and
ANA's Wingspan Magazine. Between 1997 and 2001 Argabright and
partners created over 75 Soundtracks for NY Times TV clients
Discovery Channel & The Learning Channel, leading to an Emmy Award
Nomination for 2001. Since then Stuart has been busy re-releasing
back catalog notably "The Dominatrix Sleeps Tonight" '80's club hit
which reached #1 in late 2003 in Europe.
Paul Geluso achieved his Master Degree
in Music at the New York University. Since 1999 he has been
composing electro-acoustic music and sound scores for j mandle
performance, a New York based experimental arts organization that
creates site specific performances in unexpected locations with the
intention to heighten the public's perception of its everyday
environment. His electronic music compositions have been presented
at major institutions in New York City including The New Museum of
Contemporary Art, Cooper- Hewitt School of Design, The Storefront
for Art and Architecture and Gale Gates Et Al.
Geluso is a full time lecturer of audio
art at New York University and State University of New York at
Oneonta. As audio engineer he has worked at Harvestworks Digital
Media Arts with artists like Vito Acconci, Marina Rosenfeld,
Christian Marclay, Phil Niblock, Stephen Vitiello who use sound in
their creative work. He has mastered and mixed award-winning films
and performed on many albums. Recent awards include the individual
artist grant in composition from New York State Council on the Arts,
the John E. Robinson Foundation and Meet the Composer.
How much work went into making the
video and each of the music tracks?
Manabu: Ben Jones himself made
the video for Pac-Man Jam. I was in Tokyo at the time when he sent
me the rough cut of the video. It blew my mind. He told me he did it
in a couple of days. It was amazing how fast he could work.
For each song, we spend lot of time
researching artists. Once we find someone whom we want to work with,
the process begins. Since Pac-Man is such a famous brand, we must
make sure to protect it. Some years back, there was a major lawsuit
over a song called "Game Over" that used Pac-Man's sound elements
without proper permission and respect. We are dead serious about
Pac-Man, his life and future.
We have certain guidelines for creative
process but the bottom line is that the music must show "passion"
for Pac-Man. The music needs to deliver the elements of Pac-Man
recognizable to the fan's ears, enjoyable to them and the rest is up
to the artist. It is a collaborative process between artist, me/us
and NAMCO BANDAI Games, the owner of Pac-Man.
Where do you obtain the sounds you
used in the video and each of the tracks, and did you have to seek
permission to use these samples?
Manabu: Yes and yes and yes. We
are an authorized licensee of the Pac-Man sound elements and visual
images. As I mentioned before, NAMCO (before they merged with
BANDAI) and I go way back and I believe we have mutual trust about
this creative process and business.
What was your favorite track to work
on?
Manabu: I love them all. They are
all different and lovable.
Which track did you find the most
difficult to create or mix?
Manabu: Well. I must say the
first one since we did not know what to expect. But, then again, all
songs are difficult first and then once you know the direction ...
you go with the flow. We make sure everybody is happy, including
NAMCO BANDAI Games.
How did Namco use the video and songs
and who owns the rights to them now?
Manabu: The songs and video are
co-owned by NAMCO BANDAI Games and us. NAMCO BANDAI Games can use
the songs for whatever purpose they want for their games, ring
tones, etc., and we can do the same as long as we both agree the use
of the songs are proper and would not offend the brand's image.
How can we obtain a copy of the video
and various tracks?
Manabu: The video is NOT
available for public viewing. You need to send us an email for ID
and password. We allow media, journalists, students, and educators
to watch, and maybe the must see fans with strict consent from us.
We consider it as an artwork.... not just a promo video and we do
not want the public to think it represents Pac-Man and games in any
way. It is a separate thing worth protection from wrong uses.
All songs can be downloaded from the
various download services like iTunes, Sony Connect, and more. You
can access them from:
www.greetingcats.com/PAC-MAN. If you are a MySpace kind of
person, you can listen to the songs and post comments at
www.myspace.com/greetingcatsmusic.
iTunes for download:
Pac-Man Jam:
iTunes Pac-Man Jam Download
Pac-Man Industries:
iTunes Pac-Man Industries Download
Pac-Man Mission:
iTunes Pac-Man Mission Download
Only very limited copies of Pac-Man Jam
CD are available for purchase from
CDBaby.com, or
Amazon.com.
This one is very special because it
carries the Pac-Man's official 25th anniversary logo. Most fans buy
the CD, which comes in a yellow retro jacket, and keep it unopened
and then download the track from iTunes for 99¢. We began noticing
some CDs are being sold at a higher price in auction sites. Once the
current inventory is gone, THAT'S IT!
Are there future plans to release
other Pac-Man tracks?
Manabu: Yes. We are working on
them right now. We hope to continue until the 30th Anniversary to
release a compilation album and keep going as long as we can.
Is there anything else you would like
to tell our readers about Greeting Cats or this project?
Manabu: Greeting Cats (or many
call them Fortune Cats in English) is the literal translation of
Maneki Neko, a Japanese charm that traditionally merchants kept in
their establishments to bring the luck, fortune, and customers to
them. They all have their front paws up, either left or right.
We thought it would be nice and symbolic
if we can bring not only the fortune, but also people together to
create something great.
We are a consortium of artists,
filmmakers, musicians, writers, educators, etc., who have something
to express in their own way.
As a company, we offer services that
combine the functions of production and holding companies. Greeting
Cats excels in the creation and development of a wide variety of
media. From feature films, to video games, television series, music,
marketing, and pure educational content, we are committed to
producing world-class live action and animated material for a
competitive and evolving global marketplace.
Further, Greeting Cats specializes in
the international management of Intellectual Property Rights and is
dedicated to enhancing revenue potential through the development of
ancillary goods such as toys, music, stationary, and other secondary
market items.
We do take quality, message, and
education very seriously.
Our core members have been in
entertainment and/or educational businesses over fifteen years, in
the USA and Japan, working internationally with other creators and
educators around the world. If we cannot do ourselves, we know other
people who can.
We are very proud of the Pac-Man music
series, and it is one of the most important projects for us. We hope
not only the fans but also the general public will become aware of
the project and support.

More at Greeting Cats main HP:
www.greetingcats.com
Manabu Nagaoka Bio and Demo:
www.greetingcats.com/demo
Thank you for allowing us to
interview you!
Manabu: THANK YOU!
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