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Controlling the Classics!
Reprinted with permission from
The
Stinger Report
(#388) 15/4/05
Main REPORT
The hidden menace of illegal representations of brands and licensing
is a constant issue for any industry that is mildly profitable. Link
to that the issues that the world wide Internet brings to
monitoring, policing and procession and an annoyance becomes a
financial disaster.
The music industry has been tightly locked within such a problematic
struggle. The initial problem of finding those misrepresenting the
products in question, found to be the very fans of the various
performers, but the main harbinger proved to be a fan developed
music transfer system, stripping tracks into transferable packages
to be downloaded and circulated. NAPSTER became the leading portal
for MP3 circulation, with billions of unclaimed music royalties
going free (see coming Stinger for further amusement crossover
features).
The U.S. recording industry responded with a tough lawsuit against
NAPSTER and its users, all intended to shut down the illegal
interchange of MP3's. This legal barrage achieved mixed results at
best, and came at the cost of unappetizing news stories such as that
of a nine year old girl having legal papers served to her mother
regarding her music downloading. The legal 'sledgehammer to open a
walnut' analogy, receiving copious airtime on the international
media. However, legal transfer media would eventually be found that
negated illegal action on the public's behalf, the music industry
first killing then rebuilding (legally) NAPSTER for royalty based
usage, and a lesson was learned.
The amusement scene has suffered its own fan-based over-exuberance.
Where NAPSTER eroded ownership royalties, the classic arcade scene
has suffered its own travails. Where NAPSTER represented a file
sharing environment, the consumer PC scene spurned MAME. The
Multiple Arcade Machine Emulator (MAME), was created as an open
source arcade ROM playing PC emulator in the late Nineties (1997).
The MAME Development team originally created the emulator to allow
owners of broken arcade cabinets to run their machines again, and
compile list of salvaged ROM code.
In
principle, MAME allows users to play already downloaded ROM images
of classic arcade games (their source code) and then run that code
on their PC, the MAME software emulating the original arcade
hardware architecture to allow the ROM to run as if on the original
classic hardware. Where the emulator (MAME) was open-source 'free'
software, the original classic arcade ROM images were branded arcade
manufacturers' properties, illegally stripped and utilized - as if
stripping music. A grey area attempted to be established with MAME
supporters pointing to embedded user agreements in their code that
distanced themselves from financial use of their code, or
application with illegal ROM's.
A
growing business was created as arcade emulators appeared on eBay
and for sale in home classic arcade boxes. Infringing the patents
and arcade brands, classic games were sold, with MAME used as the
glue to bring cabinet, illegal ROM and player together. Where the
music industry has been able to mount strong legal action, the
dispersed nature of amusement factories and their clandestine
activities have facilitated the illegal ROM trade and development.
Since first seen in 1997, many of the Japanese factories have
treated MAME gaming as a flash in the pan, with no real application
to the amusement scene. It was only when the sales of Anniversary
PS2 title releases were affected by the popularity of home arcade
MAME gaming that concern was raised. Some manufacturers attempted to
ignore the opportunity of classic arcade for application in the
changing amusement landscape. As covered in detail in the Stinger
#187 feature, Japan was slow to admit popularity, and develop a
package operators wanted.
A
company that has worked with Stinger Report owner KWP, the largest
manufacturer of licensed classic titles for amusement application,
UltraCade Technologies, the operation has been leading the drive to
develop 'Legacy' coin-op products, beyond their established 'UltraCade'
(T4) and classic laserdisc revival product 'Dragons Lair 20th
Anniversary Edition' (T4); the company has attempted to build a
dedicated brand that supports the operators' hunger for past
glories. Most recently specialist agreements with the core Japanese
factories have been signed to create a new generation of legacy game
packages.
With the development of an extended agreement with Capcom, UltraCade
created the 'Street Fighter Anniversary Edition' (T5), offering the
company's classic brawler dynasty in a dedicated and reliable
package. This ground-breaking move by Japanese and American
amusement concerns brought fully licensed and brand supported
classic titles to the operators. Not to be outdone Taito, another
Japanese amusement powerhouse, signed a similar agreement with
UltraCade to produce the 'Taito Arcade Classic' (T5) system.
An
insurgence in legacy amusement content was assisted by one of the
largest factories maximizing their amusement heritage. Namco, with
their 'Ms. Pac-Man Vs. Galga' (Proprietary Hardware) cabinet selling
over 20,000 units, the company has previously dabbled in the Retro /
classic game scene with their 'Classic Reunion', 'Namco Classic
Collection Vol. I', and 'Namco Classic Collection Vol. II' products,
but it is with Ms. Pac-Man / Galga and the most recent 'Mario Bros.
/ Donkey Kong' (Proprietary Hardware) that the classic sector has
been raided.
Other manufacturers that have developed legacy catalogs are TeamPlay
who originally developed the hardware for the Namco initial systems,
and then built on this experience to create modern kit versions.
With their Retrocade 'Centipede / Millipede / Missile Command'
(Proprietary Hardware), 'Defender / Defender II' (Proprietary
Hardware) and 'Joust / Robotron 2084' (Proprietary Hardware) built
on the back of Midway classic content, based on Microsoft consumer
legacy of titles, and allowed dead wood cabinets to live again.
Separate to legal versions of classic titles there has been a
growing tide of illegal coin-operated systems that rather than
creating specialist hardware and software to offer the best and most
reliable package to play classic games, they have rushed to illegal
ROM Images using MAME.
UltraCade attempted to close the door to these illegal MAME users,
undertaking to block this route by seeking legal recourse against
this growing crime. Initially they attempted to contact the MAME
developer forum to protect their name and prosecute illegal
application of their open source emulator, it became clear that
though defending their position, the fan group was not prepared to
prosecute illegal use, the MAME Dev team was too scattered to
support prosecution, and the MAME fan-base was immature to
structured support.
UltraCade feeling strongly about the situation - having already
hired legal representation to defend the time, energy, and more
importantly, money that they had expounded to acquire legal rights
to represent these games - turned up the heat. In a contentious move
the company exploited the neglect of the MAME team copyright or
licenses their name and logo, attempted to acquire the rights for
themselves - hoping from this position of power to directly attack
those illegal users, or just shake up MAME. Obviously this move
caused a big stir of complaint and rhetoric from the MAME fan base,
including in their ranks a large number of illegal users.
The Stinger Report visited many of the Internet forums representing
the classic gaming fan base and saw some of the most acrimonious and
vindictive comments posted by a wide selection of fans. As defensive
as when the music industry attempted to close down NAPSTER,
accusations against UltraCade were thrown freely. Stung into action
the MAME developers bit the bullet and took hold of their
responsibility, and through last-minute negotiations with UltraCade
took over the control of the MAME trademark, a resulting disclaimer
removed all ambiguous statements stating clearly that the open-score
code can not be used for financial gain and not with illegally
acquired ROM's - slamming the door in the face of the MAME based
cabinets open to prosecution of illegal representation.
Having achieved their aims, UltraCade moved aside for MAME to
grow-up, while at the same time continued to focus on other illegal
representation, which has seen the Internet auction site eBAY
suspending the posting of any MAME based amusement systems
infringing the acquired licenses. The 'froth and fury' of fan
postings was soon broken down to those who had hidden motives and
those that had been purposely misled. The reason for a lot of the
'misdirection' regarding the reality of the use of ROM Images had a
lot to do with a lucrative trade - individuals that seemed to
complain the hardest regarding attempts to legalize the usage.
What Could this all Mean:
The acrimony is expected to move from attacks against UltraCade to
hard fighting as the newly re-branded MAME starts to attack illegal
users. A constant claim (and part of the misdirection) used by some
commercial users is that classic games can be used legally as they
are out of copyright, this has been proven false with regards the
console and licensed amusement legacy releases. A second claim is
that using MAME does not infringe amusement factories' brands, when
in reality MAME is like the MP3 player, while using it with illegal
ROM images with their use of the games' names and images clearly
does constitute infringement.
It
remains to be seen whether these illegal users will vanish under
closer scrutiny, trying to hide amongst the legal and quite innocent
fan base; but from the operators' point of view the availability of
reliable classic cabinet products is due for some major shake-ups.
With sources talking of another Japanese factory entering the
international market with a legacy title cabinet configuration, and
a new European system for the hospitality sector, the industry needs
to address the legality of what is proving a popular market.
END
Editor's Note: Providing "the inside scoop on the
international amusement industry,"
The
Stinger Report "is an industry Intelligence Product, compiling
material provided by a collection of individuals and various other
official and unofficial sources. Collecting, sifting and rummaging
for credible rumor, speculation, and insight into what is hot in
video amusement and attractions."
I've provided this article as an insight into the amusement
industry's perspective on the MAME situation: while it doesn't
address the illegality of Ultracade's hijacking of the MAME name and
copyrighted logo, it does otherwise provide an accurate account of
the situation and the issues that the MAME project and the arcade
industry have to address.
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