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Let's Go Retro Mobile!
by
Mitch Gerson
The State of Mobile Gaming and
An Interview With Scott Rubin, VP of Marketing and Sales
for Namco Networks at the 2006 Namco Digital Life Expo
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Article and
Interview by Mitch Gerson
November 2006
Retrogaming Goes Small
Time!
Cell phone gaming is white
hot right now with some estimates indicating that by 2010 it will
most likely surpass the $8 billion mark for game downloads. This
will easily eclipse the present revenue winner for cell phone
companies, ring tones.
There’s a good chance if
you’re reading RetroBlast.com, you already have a game or two
downloaded to your cell phone. Personally in the past I had
downloaded Ms. Pac Man on my older LG phone from 2003, but with my
recent upgrade to a Motorola RAZR v3 I have already
downloaded Namco’s Ridge Racer and Time Crisis which both run in
full and fast 3D on my handset through Verizon.
I admit, I have some issues
with playing these games on a cell phone. Everyone phone is
physically different and quite frankly it’s challenging to get a
real game play “experience” on a handset. But when you’re waiting
for a bus, you’re on a train or just waiting for that special
someone in your life who’s trying on clothes at Ann Taylor….. it’s
great to kill a few minutes with some arcade gaming.
Evolution
Within only the last 5
years we’ve gone from boring black and white LCDs to full color 3D
gaming on the latest and hottest phones from all of the major
providers and carriers. Some say the PC market was driven by games
and one has to wonder if the same may be true for gaming on phones.
While cameras have steadily
improved on hand sets, the processing power of the latest crop of
phones surpasses the power of early 90’s desktop computers in most
cases. With the recent trend toward providing micro SD card slots on
phones you can now also add as much memory as you can afford to the
phones, as well, further expanding their capabilities and functions.
Furthermore many cell
phones now have high-resolution screens that can display over
260,000 colors and possess improved external speakers for music and
gaming sounds making the whole experience richer and more enjoyable.
Networking
The most important
new trend? Phone networking.
Namco has recently
announced their new pool table game,
Pro Pool Online that can be played in real time (the
lag is virtually non existent I’ve seen the demo!) head-to-head with
anyone in the country.
Games that you can play
across networks seem to be the next natural evolution as handsets,
processing power and games continue to evolve.
The Players- Competition
is Fierce
Most of us would likely
assume that Namco with such marquee games as Pac Man, Ms. Pac Man,
Ridge Racer etc. they would be the number one cell phone game
producer but that’s actually not the case.
JAMDAT mobile is not only
#1, but it is estimated that they have nearly 33% of the total
gaming marking locked up! Have you ever tried their bowling game?
I’m sure you have at least once. While they weren’t the first
company to create games for cell phones they were certainly the most
prolific ensuring that the games they created were simple, fast and
easy to port amongst carriers & phones.
Recently EA Games acquired
JAMDAT MOBILE. Shocked by that?
View
Aquisition Press Release from EA (pdf)

You shouldn’t be. EA has
been struggling with the transition from current generation console
to the next generation of machines and mobile gaming is relatively
cheap to design for and fast to pay off.
Consider this, with cell
phone gaming there is no packaging, distribution, printing of
instructions or any other items that generally go along with
releasing a game. EA is obviously hoping that the majority
acquisition of JAMDAT will not only put them at the top of the cell
phone gaming food chain; it will keep them there.
So who comes in second?
Namco with approximately 10% of the market and a company called
Mforma close behind them with less than approximately 5 %.

While Namco has a wealth of
history of games to fall back on, including all of
the obvious suspects previously mentioned such as Pac Man, they have
been recently tapping into their 3D library of Playstation 1 quality
games like Ridge Racer that really look great and play well on a
cell phone believe it or not!
MForma has an agreement
with Marvel and you’re sure to see a slew of comic book character
inspired games as they have access to characters such as Spider Man
and the Fantastic 4.
Problems Problems
Problems
With about 2 billion cell
phones in the US it seems like making games is a natural no brainer
that’s sure to be an easy moneymaker right? Well, not exactly.
First off there are the
obvious issues of dozen of phone styles, makers and brands. That of
course is in addition to the various carriers themselves. This brews
up a difficult situation for game developers who are struggling to
develop across phone capabilities, phone styles, processing power
and carrier relationships.
Then there’s also the
“minor issue” of the fact that a PSP, DS or even a GameBoy Micro can
outclass any of the these games no matter what phone or carrier that
provides them. But the fact is most games are for the casual user,
considering that Tetris and bowling, are two of the most downloaded
games to date.
Price for Admission
Most games run from $3.00
to $8.00 to purchase with $6.96 or there about seemingly to be the
sweet spot. Some providers offer trials or monthly subscriptions for
a game, but really the pricing model is such that it’s much more
cost effective to just buy the game outright for your phone.
The downside to this? When
you upgrade your phone in some instances you may lose the games that
you’ve paid for. Some cellular carriers will “transfer” your game to
the new phone, but more and more carriers are charging a fee for
this service. Either way, you’re most likely going to want to start
with the newest and games if you’re going through the bother of
upgrading your phone anyway.
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NAMCO Interview with Scott
Rubin, VP of Marketing and Sales
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At the recent Digital Life
Expo that took place in NYC, from October 12th through October 15th,
I had the pleasure of interviewing Scott Rubin of Namco Networks to
find out about their latest strategies and his personal thoughts on
the direction of cell phone gaming in general.
Their booth was absolutely
stunning and in my opinion one of the most fun at the expo as it was
totally retro with Ms. Pac Man, Pac Man and Galaga Machines all
around and inside their pavilion.

Namco Networks was one of
the primary sponsors of the expo and they had a special gaming
tournament that day with folks vying for various prices from the
Namco On Line
Store and a massive gift main prize basket containing all sorts
of goodies including a Motorola Slvr phone (Motorola was their
co-sponsor at the event).
To win, the player had to
get the highest scores on either Pac Man or Galaga but the catch was
that the player had to get that high score playing on the Motorola
Slvr cell phone!

The tournament went very
well with young and older contestants both male and female
participating. From my perspective this is proof that cell phone
games has crossed over from us hardcore “retro” geeks to the
mainstream market.
New Games?
I asked Scott about the new
games coming out over the next few months and in addition to the
networked
Pro Pool Online, he was also very proud of the newly
released,
Super Pac Man.
The game is unique in that
you can play the original arcade mode or enhanced mode that includes
4 new mazes and power ups!

The power ups allow for all
sorts of neat new functions including the ability to hit a button
and warp randomly in your maze, just like asteroids, along with
other features that include—
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MIRROR MODE: Duplicates your Pac Man on
the board.
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FREEZE MODE: Freezes the ghosts.
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NEW LEVELS!: This is the first time they
have added BRAND NEW levels to the classic game for cell phone
only.
Cell Phone Game Carriers
As a consumer I wondered
what the challenges were for creating games on cell phones.
Apparently the obvious and immediate problem is the fact that
amongst all of the carriers there are dozens of phones out there
with varying capabilities making creating games challenging to say
the least.
Scott told me that Namco
Networks has to ultimately create games as per the carrier’s wishes
and they only have limited ability to make changes, as they need to
adhere to various physical constraints of either the phones or the
networks themselves. But they are well supported by the carriers in
this to try to make the playing experience as high quality as
possible.

As screens and resolutions
get better games will get better and Namco Networks is very excited
about the possibilities. Presently the 3D games such as Ridge Racer
are very much at PS1 levels on your cell. This is obviously going to
improve over time.
Scott was very excited
about the possibilities with the new on line options (now featured
in Pro Pool Online) including abilities such as tracking your
competitors profile and stats such as number of wins, loses, number
of times they have played the game etc. Your avatar is also highly
customizable allowing you to change the look/feel of your character.
This to me is all very similar to Xbox Live and similar on line
gaming…..and really neat stuff!

I asked if there could be a
“GameTap” like model for cell phones where perhaps you could pay a
monthly fee for unlimited gaming options. Apparently this is already
available in countries like Japan, but Scott believes that the model
in the U.S. is better suited to purchasing the games outright…..at
least for now….and this is a carrier decision ultimately, not a
Namco decision.
When talking about the lack
of demo downloads (at least on my carrier Verizon), again Scott
pointed out that this is really a carrier decision, but suggested
stopping by your carrier store as you can download games to your
hearts content for no cost on the demo phones. I thought this was a
great idea as a try before you buy.
What’s next for Namco
Networks?.....gaming on the video iPod. If you have one of the new
video iPods you can download a very playable version of Pac Man to
it with more games coming soon to iTunes.
The Future
Mobile gaming is hot. It’s
really that simple and gaming companies are going to continue to
push though with more powerful games and I’m sure more original
gaming is just around the corner.

Thanks to Scott Rubin of
Namco Mobile for taking out time to talk with me and share the
latest information about Retro gaming going small time!
If you would like to learn
more about Namco Networks and gaming options please visit their
really fun Retro looking site at-
http://www.namcogames.com/
About The Author
Mitch Gerson, 38 years old,
resides in Manhattan with his wife of 5 years. He discovered the
magic of MAME™ around November of 2002. Two years and two complete
arcade cabinets (one stand up and one cocktail, both built by the
author) later he’s still going strong coming up with various custom
peripherals for his arcade cabs with no end in sight. His, home
arcade has now expanded into Pachislo machines and now includes
Metal Slug, Jet Set Radio and Tekken as his favorite new toys. His
most recent acquisition is a Sonic the Hedgehog Pachinko.
Do you have a comment or
question? Click here to send me an email at
mamemaster@retroblast.com.
Related:
Also check out COIN-OP.TV Episode 29: Digital Life NYC -
interviews with Cliffy B (Gears of War), Gametap, Sonic Rush,
Namco's Wireless Division and more! (1/06) [wmv]
[mp4]
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